Celso Singo Aramaki

Celso Singo Aramaki is a visual artist and an interaction and information designer. He develops Knowledge Design and Cultural Data Analytics for various projects and startups. He has worked in Tokyo, Singapore, and other locations, and has contributed to Folha de São Paulo in Brazil, projects for MTV Channel in the United States, and numerous initiatives for companies such as Apple Japan, Adobe Japan, NEC Japan, NHK, Oracle Japan, Dentsu, Casio, Tomy, and other media and technology firms in Tokyo, Japan, and across Asia.Professional Specializations: Development of Cultural Data Analytics, Knowledge Frameworks, Interactive Datasets, and brand placement for online and offline Digital Humanities projects. He has a special interest in Knowledge Framework Projects and Artificial Intelligence Agents for research initiatives in the Humanities.He holds a degree in Public Policy Management from the University of São Paulo (USP) and is the co-founder and director of RbyD (Revolution By Design), leading the Long Now Design project.

Informações coletadas do Lattes em 12/08/2025

Acadêmico

Formação acadêmica

Graduação em Gestão de Políticas Públicas

2014 - 2023

Universidade de São Paulo
Título: Plano para um Observatório de Políticas Públicas dos Municípios Brasileiros na Economia da Cultura e Economia Criativa
Orientador: Prof. Dr. José Carlos Vaz

Formação complementar

2015 - 2015

Modelagem de Sistemas Complexos com Apliçações a Sistemas Econômicos. (Carga horária: 12h). , Universidade de São Paulo, USP, Brasil.

2015 - 2015

Introdução á Análise de Dados Utilizando o Ambiente R. (Carga horária: 8h). , Universidade de São Paulo, USP, Brasil.

2014 - 2014

Algorithmic Design. (Carga horária: 12h). , Processing.Org, PRO, Estados Unidos.

2009 - 2009

Digital Contents Industry. (Carga horária: 8h). , Co-Festa, COFESTA, Japão.

2007 - 2007

Asian Movie Industry. (Carga horária: 4h). , TIFFCOm, TIFFCOM, Japão.

2003 - 2003

The Future Belongs to Those Who Create It. (Carga horária: 8h). , TED Technology, Entertainment and Design, TED, Estados Unidos.

1999 - 1999

Computer Graphics. (Carga horária: 8h). , ACM Special Interest Group on Graphics, ACM SIGGRAPH, Estados Unidos.

1999 - 1999

Quick Time VR. (Carga horária: 8h). , Apple Developers Seminars, APPLE, Japão.

1998 - 1998

Visualizing Community Formation on PDAs. (Carga horária: 8h). , ACM Special Interest Group on Graphics, ACM SIGGRAPH, Estados Unidos.

1996 - 1996

Apple Human Interface Guidelines. (Carga horária: 8h). , Apple Developers Seminars, APPLE, Japão.

1995 - 1995

Introduction to Evolutionary Computation. (Carga horária: 16h). , Artificial Life Group, ALG, Japão.

Idiomas

Bandeira representando o idioma Inglês

Compreende Bem, Fala Bem, Lê Bem, Escreve Razoavelmente.

Bandeira representando o idioma Português

Compreende Bem, Fala Bem, Lê Bem, Escreve Bem.

Bandeira representando o idioma Japonês

Compreende Razoavelmente, Fala Razoavelmente, Lê Razoavelmente, Escreve Pouco.

Áreas de atuação

Grande área: Ciências Sociais Aplicadas / Área: Ciência da Informação / Subárea: Teoria da Informação/Especialidade: Processos da Comunicação.

Grande área: Lingüística, Letras e Artes / Área: Artes / Subárea: Transmedias.

Grande área: Lingüística, Letras e Artes / Área: Artes / Subárea: Artes Plásticas/Especialidade: Desenho.

Produções bibliográficas

  • ARAMAKI, C. S. . DCAJ 2014 White Paper Digital Contents Association of Japan. DCAJ 2014 White Paper Digital Contents Association of Japan, Tokyo, Japan, 10 abr. 2014.

  • ARAMAKI, C. S. . DCAJ 2008 White Paper Digital Contents Association of Japan. DCAJ 2008 White Paper Digital Contents Association of Japan, Tokyo, Japan, 10 abr. 2008.

  • ARAMAKI, C. S. . DCAJ 2007 White Paper Digital Contents Association of Japan. DCAJ 2007 White Paper Digital Contents Association of Japan, Tokyo, Japan, 10 abr. 2007.

  • ARAMAKI, C. S. . UBI Blockchain Universal Basic Income Platform. 2017. (Apresentação de Trabalho/Comunicação).

  • ARAMAKI, C. S. . Noograms Artificial Life Platform. 2012. (Apresentação de Trabalho/Comunicação).

  • ARAMAKI, C. S. . Microbrands as Artificial Life Agents. 2010. (Apresentação de Trabalho/Comunicação).

  • ARAMAKI, C. S. . The Brazilian Digital Contents Industry. 2007. (Apresentação de Trabalho/Comunicação).

Outras produções

ARAMAKI, C. S. . Noograms. 2012.

ARAMAKI, C. S. . NHK Seimei - Artificial Life Agents. 1998.

ARAMAKI, C. S. . Microbrands as Artificial Life Agents. 2017.

ARAMAKI, C. S. . Rard - Comic Book. 1991. (Editoração/Livro).

ARAMAKI, C. S. . Noograms. 2012. Pintura.

ARAMAKI, C. S. . Brincadeiras - Folhinha. 2000. Desenho.

ARAMAKI, C. S. ; OBATA, M. . iMedia - NHK. 1997. Programação Visual.

ARAMAKI, C. S. ; OBATA, M. . iMedia - Casio. 1996. Computação Gráfica.

ARAMAKI, C. S. ; OBATA, M. . iMedia - Oracle JP. 1995. Computação Gráfica.

ARAMAKI, C. S. . iMedia - Tribe. 1994. Ilustração.

ARAMAKI, C. S. . iMedia - Saitama Museum. 1994. Computação Gráfica.

ARAMAKI, C. S. . Bande Dessinée Storyboard for Jack London's Biography. 1993. Diversas.

ARAMAKI, C. S. . Visual Factory - NY Comix. 1992. Ilustração.

ARAMAKI, C. S. . Visul Factory - Fashion Catalog. 1992. Programação Visual.

ARAMAKI, C. S. . Visual Factory - Videos. 1991. Vídeo.

ARAMAKI, C. S. . Visual Factory - Design Studio. 1990. Programação Visual.

ARAMAKI, C. S. . Rard - Comic Book. 1989. Livro de Artista.

ARAMAKI, C. S. . Rard. 1989. Desenho.

ARAMAKI, C. S. ; ZIMBRES, F. ; Foot, Newton ; Campos, Rogério . 'Animal' Magazine Project Co-Creation. 1987. Programação Visual.

ARAMAKI, C. S. . Sol. 1985. Desenho.

Projetos de desenvolvimento

  • 2010 - Atual

    Noograms, Descrição: This Artificial Life Project is a theoretical and practical development of Evolutionary Computation systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.. , Situação: Em andamento; Natureza: Desenvolvimento. , Alunos envolvidos: Especialização: (1) / Mestrado profissional: (1) . , Integrantes: Celso Singo Aramaki - Coordenador.

  • 2006 - 2010

    Microbrands as Artificial Life Agents, Descrição: Fluxstreets was co-founded in 2006 by Celso Singo Aramaki and Mato Obata in Tokyo, Japan. "At Flux Streets, we produce, develop, and deliver new microbrands within specific niche markets; monitor microbrand reputation; create and unify small business networks; manage online advertisement campaigns; and develop innovative solutions to improve data management, visualization, and comprehension." Delayed by the financial crisis in 2007, Fluxstreets returned in 2008-2009 with outsourced development team and was sold as a Framework Project in 2010 for an Asian Advertising Agency with Asian Private Investors. This Artificial Life Project is a theoretical and practical development of Evolutionary Computation systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Especialização: (1) / Mestrado acadêmico: (1) / Mestrado profissional: (1) / Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 1998 - 2000

    Visualizing Artificial Life Community Formation, Descrição: To advance this field, the challenge is to encourage group communication by providing information that encourages community formation. As the first step towards this goal, we experimentally implemented the community viewer, which dynamically visualizes the communication interaction among people in the community.  This Artificial Life Project is a theoretical and practical development of Evolutionary Computation systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Graduação: (1) / Especialização: (1) / Mestrado acadêmico: (1) / Mestrado profissional: (1) / Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 1996 - 1998

    Evolutionary Agents in Video Games, Descrição: This Artificial Life Project is a theoretical and practical development of Evolutionary Computation systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Especialização: (2) / Mestrado acadêmico: (1) Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 2006 - 2010

    Microbrands as Artificial Life Agents, Descrição: Fluxstreets was co-founded in 2006 by Celso Singo Aramaki and Mato Obata in Tokyo, Japan. "At Flux Streets, we produce, develop, and deliver new microbrands within specific niche markets; monitor microbrand reputation; create and unify small business networks; manage online advertisement campaigns; and develop innovative solutions to improve data management, visualization, and comprehension." Delayed by the financial crisis in 2007, Fluxstreets returned in 2008-2009 with outsourced development team and was sold as a Framework Project in 2010 for an Asian Advertising Agency with Asian Private Investors.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Especialização: (1) / Mestrado acadêmico: (1) / Mestrado profissional: (1) / Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 1998 - 2000

    Visualizing Artificial Life Community Formation, Descrição: To advance this field, the challenge is to encourage group communication by providing information that encourages community formation. As the first step towards this goal, we experimentally implemented the community viewer, which dynamically visualizes the communication interaction among people in the community.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Graduação: (1) / Especialização: (1) / Mestrado acadêmico: (1) / Mestrado profissional: (1) / Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 1996 - 1998

    Evolutionary Agents in Video Games, Descrição: This Artificial Life Project is a theoretical and practical development of Evolutionary Computation systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.. , Situação: Concluído; Natureza: Desenvolvimento. , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 2006 - 2010

    Microbrands as Artificial Life Agents, Descrição: Fluxstreets was co-founded in 2006 by Celso Singo Aramaki and Mato Obata in Tokyo, Japan. "At Flux Streets, we produce, develop, and deliver new microbrands within specific niche markets; monitor microbrand reputation; create and unify small business networks; manage online advertisement campaigns; and develop innovative solutions to improve data management, visualization, and comprehension." Delayed by the financial crisis in 2007, Fluxstreets returned in 2008-2009 with outsourced development team and was sold as a Framework Project in 2010 for an Asian Advertising Agency with Asian Private Investors.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Especialização: (1) / Mestrado acadêmico: (1) / Mestrado profissional: (1) / Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 1998 - 2000

    Visualizing Artificial Life Community Formation, Descrição: To advance this field, the challenge is to encourage group communication by providing information that encourages community formation. As the first step towards this goal, we experimentally implemented the community viewer, which dynamically visualizes the communication interaction among people in the community.. , Situação: Concluído; Natureza: Desenvolvimento. , Alunos envolvidos: Graduação: (1) / Especialização: (1) / Mestrado acadêmico: (1) / Mestrado profissional: (1) / Doutorado: (1) . , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

  • 1996 - 1998

    Evolutionary Agents in Video Games, Descrição: This Artificial Life Project is a theoretical and practical development of Evolutionary Computation systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.. , Situação: Concluído; Natureza: Desenvolvimento. , Integrantes: Celso Singo Aramaki - Coordenador / Mato Obata - Integrante.

Histórico profissional

Endereço profissional

  • Noograms. , 200 Continental Drive, Newark, Delaware, - Estados Unidos, Telefone: (81) 9066592004, URL da Homepage:

Experiência profissional

2011 - Atual

Noograms

Vínculo: Partnership, Enquadramento Funcional: Creator, Carga horária: 20

Outras informações:
Noograms Art Exhibitions, Games and Books. Noograms is an Art Project by Celso Singo Aramaki to be finalized in Tokyo, Japan in 2024.

2016 - Atual

RbyD

Vínculo: Formal labor contract, Enquadramento Funcional: Co-Founder, Director, Carga horária: 20

Outras informações:
RbyD is an A.I. based Projects Investment Lifecycle Management Framework company and was co-founded by Celso Singo Aramaki with partners and investors from Asia and USA.

2015 - 2024

QNeuron

Vínculo: Director, Enquadramento Funcional: Diretor, Carga horária: 20

Outras informações:
QNeuron is an A.I. based Creative Contents Projects Management Framework solutions company and was co-founded by Celso Singo Aramaki in Brasil, within USP EACH Habits Technology and Social incubator, with partners and investors from Tokyo, Japan and Singapore.

2006 - 2010

Fluxstreets

Vínculo: Formal labor contract, Enquadramento Funcional: Director, Carga horária: 40, Regime: Dedicação exclusiva.

Outras informações:
Fluxstreets was co-founded in 2006 by Celso Singo Aramaki and Mato Obata in Tokyo, Japan. "At Flux Streets, we produce, develop, and deliver new microbrands within specific niche markets; monitor microbrand reputation; create and unify small business networks; manage online advertisement campaigns; and develop innovative solutions to improve data management, visualization, and comprehension." Delayed by the financial crisis in 2007, Fluxstreets returned in 2008-2009 with outsourced development team and was sold as a Framework Project in 2010 for an Asian Advertising Agency with Asian Private Investors.

1999 - 2004

Folha de São Paulo

Vínculo: , Enquadramento Funcional: Illustrator, Carga horária: 20

Outras informações:
Illustrations and Puzzles for Folhinha section, Folha de São Paulo by Celso Singo Aramaki with pen name Celso Singo and/or C. Singo. Celso Singo Aramaki worked as an illustrator and journalist with Folha de São Paulo in Brazil and USA from 1985 to 1991 with the pen name Celso Singo and C.Singo. Started with a weekly comic strip for 'Folhinha' and later with the daily comic strip 'Rard' for 'Ilustrada'. Folha de São Paulo is a Brazilian daily newspaper founded in 1921 published in São Paulo by the Folha da Manhã company. The newspaper is the centerpiece for Grupo Folha, a conglomerate that also controls UOL (Universo Online), the leading Internet portal in Brazil; newspaper Agora; polling institute Datafolha; publishing house Publifolha; book imprint Três Estrelas and printing company Plural.

1988 - 1991

Folha de São Paulo

Vínculo: Colaborator, Enquadramento Funcional: Illustrator, Carga horária: 20

Outras informações:
Celso Singo Aramaki worked as an illustrator and journalist with Folha de São Paulo in Brazil and USA from 1985 to 1991 with the pen name Celso Singo and C.Singo. Started with a weekly comic strip for 'Folhinha' and later with the daily comic strip 'Rard' for 'Ilustrada'. Folha de São Paulo is a Brazilian daily newspaper founded in 1921 published in São Paulo by the Folha da Manhã company. The newspaper is the centerpiece for Grupo Folha, a conglomerate that also controls UOL (Universo Online), the leading Internet portal in Brazil; newspaper Agora; polling institute Datafolha; publishing house Publifolha; book imprint Três Estrelas and printing company Plural.

1985 - 1987

Folha de São Paulo

Vínculo: Colaborator, Enquadramento Funcional: Illustrator, Carga horária: 20

Outras informações:
Celso Singo Aramaki worked as an illustrator and journalist with Folha de São Paulo in Brazil and USA from 1985 to 1991 with the pen name Celso Singo and C.Singo. Started with a weekly comic strip for 'Folhinha' and later with the daily comic strip 'Rard' for 'Ilustrada'. Folha de São Paulo is a Brazilian daily newspaper founded in 1921 published in São Paulo by the Folha da Manhã company. The newspaper is the centerpiece for Grupo Folha, a conglomerate that also controls UOL (Universo Online), the leading Internet portal in Brazil; newspaper Agora; polling institute Datafolha; publishing house Publifolha; book imprint Três Estrelas and printing company Plural.

1999 - 2004

Uluwatu

Vínculo: Formal labor contract, Enquadramento Funcional: Director, Carga horária: 40, Regime: Dedicação exclusiva.

Outras informações:
Co-Founded in 1999 by Celso Singo Aramaki in Asia, Uluwatu Design Group worked with Interactive Design, Information Design, Design Thinking and Multimedia Contents Production, including Visual Design for internet, music videos, films, tv, animations and games.

1994 - 1999

Imedia

Vínculo: Formal labor contract, Enquadramento Funcional: Director, Carga horária: 40, Regime: Dedicação exclusiva.

Outras informações:
Founded in 1994 by Celso Singo Aramaki in Tokyo, Japan, iMedia Design worked with Design and Multimedia Contents, including visual production for music videos of bands which aired on MTV US. The internal team also made interviews with japanese artists for overseas magazines, newspapers and TV Channels.

1990 - 1995

Visual Factory

Vínculo: Formal labor contract, Enquadramento Funcional: Director, Carga horária: 40, Regime: Dedicação exclusiva.

Outras informações:
Founded by Celso Singo Aramaki in New York, Visual Factory Studio (1990-1995) worked with Design and Multimedia Contents. The team also made interviews with artists for overseas magazines and newspapers.